For My Aspect 2: Black River Rising Task List: Rechargeable flashlight Particle based fog Design motel floor 1 Snow occlusion Music: Piano at end of Hundred Dollar Baby of Always Sunny Quest system in Tome called ___. Side quests elaborate on main story with no fetch quests. Unique enemies and side areas with rewards besides just EXP. Nested array for player progress. Day & night cycle with some forced times of day when entering and exiting buildings or being knocked out. Foggy day should be just as foreboding as night. Font filtering Monsters chase you to doors and break down doors too. Window jump scare seeing a ghost in the distant fog, then it pops up right outside the window? Icon is a silhouette of a person with the F.M.A. heart in its chest emanating a white glow. How does the plot relate to my personal struggle with ADHD? I unlock my sacrificed girlfriend and abandon this world across the river. When is it daytime? Lightning can strike the lightning rod and light the sky for a brief period. On the roof of the building and top of the mountain after blacking out? Brief moments of daytime where you see a girl silhouette in the fog? How does being an atheist shape your reaction to the Satanists announced plan? This should take a few minutes of the plot to create psychological tension. How does the economic relationship of the town and motel become an obstacle? The key to the bar is located in the motel's lake cabin, and this information is never revealed. There are flyers, notes, and signs indicating this. The townfolk worshipped the bar and lie dead (same as on a boat next to shore?). Alcoholism and isolationism plays a key factor in the development of the satanic cult in this alternate timeline. The smoke generated by orange fire symbolizes something of tobacco and evil to the satanists, but to the player fire represents their inner glow lighting the environment. White fire is the result of an alcohol with a very high burning temperature. It is found in the bar in the town. How did the keys and enemies get to their locations? Enemies took them there to prepare for an invasion by sealing off this area and gathering strength. Enemies are guarding high resistance areas made of _rubber?_ to concentrate lightning strikes to the motel's lightning rod to charge the pentagram. Why did the Satanists use the motel? Life evolved underground with an epicenter there like in that movie Pitch Black. The satanists kidnapped his girlfriend as a sacrifice and he has to go get her. She's locked away behind two doors and a magical hole with a pentagram of fire in it: the lobby door, then the maintenance key to the 1st floor housing a hole where the girlfriend lies incapacitated and drugged at the heart of the pentagram. RPG Elements: Gain experience by defeating enemies, completing quests, and collecting tomes. This is a classic experience points system just like real life. run speed, flashlight range & brightness, Molotov, electric blast, vitality are available on level up. Open world. Collect several items in any order throughout the open world to open (a special door in the motel?). Normal skies with clouds, sun flashes red sometimes when satanic things happen. A map you can pull up in the pause menu. Take bird's eye pic of map from Godot, and reveal like Minecraft. Weapons: Upgradeable flashlight laser burst attachment with 30 second recharge: Bloodlake island. A finite amount of white fire molotovs useable after getting the matchbook. Collect an infinite supply from the bar and scattered amounts around the map. Fire spreads in the forest, marsh, and wooden buildings. Fire allows defeating higher level enemies like shadow wraiths. Some sort of high power electrical blast weapon from top of mountain. Flashlight attachment? ====Quest Line==== 1. Escape the motel. 2. Investigate the bridge. Bridge needs a key. 3. Investigate the town. Key is held by Scipione. Scipione has electrically locked the motel while he performs his ritual. 4. Remove the lightning rod from the top of the mountain. Outside enemies will be at their final evolution, and the motel will be less guarded. 5. Find a key left in a cabin in the wintry forest. Scipione left stuff in the FMA cabin and wrote about a forest experiment. 6. Confront Scipione Matella, get bridge key, and rescue girlfriend. 7. Defeat summoned dark beast and collapse the bridge. Find food? ----Main story---- Introduction: Another story of a new atheist Notella business associate of Scipione Matella moving into a motel that used to be filled with satanic religious zealots (upside down crosses, pentagrams, etc.). They were sacrificed in a wasted effort to evolve the creatures. Start in hallway walking to bedroom 201. In the bedroom, he only finds a bloodsplatter (or skeleton and bloodsplatter) and a tome written by Scipione Matella. Your goal is to meet Scipione here to discuss business matters. Your room is next door at room 202. Hear your girlfriend's voice calling from the hallway after picking up your own tome in 202. Nothing is in the hallway. Lights are (on/off). Trigger Point: Exit to the hallway. A Satanist voice on a corner loudspeaker designed for alarms tells main character he will die here with his friend. Player demands to know the location of his girlfriend, and receives silence. You think she's being held behind a single locked door in the lobby. Rising Action: Explore motel to find a tome written by your girlfriend explaining the Satanist's intention. She doesn't know it's Scipione. Explore more to find a theater in the motel, used to train cult members. This is a clue to the cultists' deaths. Flee a masked Scipione in the first floor hallway to exit the motel out the side (no lobby access until getting the first girlfriend key). He appears behind a door holding a knife and attacks the player. Explore open world tundra to collect keys for doors to retrieve girlfriend. Discover your girlfriend has been taken. Discover cult's intent is to raise a demon called Legion from a sacrificial pentagram hole to a dark haven under the Earth's crust in the basement. Main Character: ____ Motel: Called "The Motel". Sparse trees around motel and left side of river. Signs in the lobby, stairs, and other places with cryptic phrases like Bioshock Infinite. Rooms: Floor 1: Lobby: 1: 2: 3: 4: Camera room with a note of the player's girlfriend and player during their stay. Video of them sleeping. Floor 2: 1: 2: 3: 4: Starting room and main character's. Contains dead body of "Scipione Matella" (dead cultist) and tome entry. Add RigidBody objects for ragdoll physics. Piano: zb bv (xh nc?). Motel Underground: After a lengthy, weaving tunnel entrance lies a constructed basement made of (concrete?) with a hole holding your girlfriend. The area is candlelit and designed with stained glass decorations, crosses, and other church decor like Bioshock Infinite. This area has an exit connecting to the ______. Plateau: Low level cholinergic clouds. Hills: Eyes open up from the hillside and shoot things at you. Fanged mouths open up and try to swallow you into the ground. FMA Cabin: Cabin 3 key. A slew of journals about someone dying in this cabin and the refusal of Scipione Matella to help. The last entry is the first to F.M.A.; the man dying here believed himself to be Scipione Matella. Someone was sacrificed before in this cabin using an experimental drug making someone go insane. River: Water turns from blue to red as lightning strikes the mountaintop. Then shadow fish/eels jump out to damage you and knock you in. Island: Flashlight color upgrade? Town: Windows in some cabins for jump scares. Snow exclusion over top of buildings. High level shadow wraiths around fringe and inside (chase you down street and across plateau). Burning upside down cross in the middle of town. A church turned into a Satanist temple. Inside the church are the dead bodies of failed sacrifices: hooded men. Cabin 1: Cabin 2: Cultist shaped monster standing still outside the window when you turn around. Cabin 3 (corner): skeleton crashes down fireplace. Bar key. The final note revealing the deaths of scores of cultists at the hands of Scipione Matella in a failed sacrifice. Every last one was killed. The note from FMA is revealed to be the ramblings of a man sacrificed to evolve the monsters under the Earth. A left for dead cultist dies in a fire that consumes cabin 3. His screams are heard as you escape and the building burns. Boundary Island: Locked by bridge. Matchbook. Bar: Island bridge key. Motel Lobby: After getting 1 girlfriend key, travel to motel lobby to get to girlfriend. She's not there, and the key breaks in the lock. You must fight a boss, and then you get to the locked maintenance room with your girlfriend in the hole. You can see your girlfriend through a glass window on the door. Then, if you have not already gotten the second key, you travel to a shack in the glade to get it. Scipione is holding onto the master key ring for the motel. "I have taken the place of God as the envoy of Satan, heralding a new era driven by the creatures of the abyss!" exclaims Scipione as flying creatures pour out over the motel and partially obscure the sun. Mountain: Lightning at mountaintop is being used to accelerate evolution of monsters underground and creates the blood river from their massive amounts of births and deaths. Remove the lightning rod at the top of the mountain. 5 peaks for a middle finger. Shiny white key 1. Discover intent to take over city with army of summoned monsters. Ice roof cave on the left or right (decide after building more). Upgraded run speed required to get to the top. Gorge: Blood falls into the gorge? Must upgrade run speed to cross some part of the top of the gorge. Marsh: Ghosts shrouded in the distance like Blackwater Park. Rain. Forest: Discover hidden facts about the cult. Half snow half rain. Glade: Shiny white key 2 in a burned shack around burned grass and burned down trees next to the blood river. Around that, falling leaves that obscure some things. A cultist was sacrificed here trying to use the energy of burning trees to facilitate evolution. Red herring: Scipione Matella is actually the Satanist pulling the strings and that initial skeleton was just some dead guy. Satanist voice on a corner loudspeaker designed for alarms tells main character he must open the last door with a matchbook, and the player may choose, although it has no effect on the fate of the girlfriend. Scipione reveals himself and does it. Somehow it is finally revealed something about the evolution epicenter. Climax: It is revealed Scipione's sacrifice is arbitrary, and the woman just happened to be an easy route to accomplish his goals since all his cult members had been exhausted. He details his sacrificial failures in the experiments. It is revealed Scipione needed someone to remove the lightning rod from the mountain so the creatures could have the solitude from it to evolve. She is sacrificed for a 12 foot cholinergic monster, and in a surprise, so too is Scipione Matella consumed by the flames. It becomes daytime outside? Get chased into the snow by the summoned satanic shadow monster. Monster can occasionally teleport about 8 meters ahead of you. You can kill the monster with your flashlight, but it soon reassembles. You must collect the exit key from the matchbook bridge and run to the exit bridge. You must run to the bridge, lower it, cross it, then set it ablaze and collapse it with the monster on it. Monster's white inner light fragments (shiny white diamond fragments like Raeshi) escapes, clears the storm, and lights the world. This monster is the only one with the white inner radiance core. This is a beast like a dragon or something with glaring white eyes? Ending: Walk wounded into the snow toward a distant city for the last in the series. Pass out. At the end of FMA-3 he will suicide jump off the roof of a snowy office high rise in an extended metaphor for escaping the office. Enemies Pool: differ in level, and level scales after specific checkpoints like motel exited, town key garnered, mountain climbed, motel reentered worship the devil and do not believe in god ; Satanists of Christ ; believe Jesus is a prophet promoting their caste system including slavery. Goal is to offer a soul as a sacrifice to resurrect Satan into a doll. FMA enemies Ghouls Spiders rainbow realistic ghostface appearing blended in the wall and shoots shadow stuff. Rainbow mouth full of fangs grows from the wall and tries to eat you. Pentagrams burning into the floor which can burn you alive - platforming and jumpscare elements here. Cholinergic bats with wings (cave?). A cholingergic shapeshifter X -> Y Primary antagonist: