
Infernal Shadowrunner
   

My first 3D game, Infernal Shadowrunner, entails hurtling through a void sparsely filled with dimly lit platforms. Quick sprints and jumps are necessary to escape the encroaching "firewall". Landing on a platform lights the orb at that platform and grants a point. After collecting one hundred points throughout multiple plays, the surrounding landscape can be themed using an RGBA color wheel.
I created this game November 27, 2020 to learn more about 3D game development in Godot. The gameplay is simple but satisfying.
Infernal Shadowrunner is available to purchase and download on itch.io by clicking the link below. When you purchase on itch.io, you get both the Windows and Linux versions of Infernal Shadowrunner.
I created this game November 27, 2020 to learn more about 3D game development in Godot. The gameplay is simple but satisfying.
Infernal Shadowrunner is available to purchase and download on itch.io by clicking the link below. When you purchase on itch.io, you get both the Windows and Linux versions of Infernal Shadowrunner.